Version 2.3.6
TOC updated for WoW 2.4 .
Version 2.3.5
Fixed slash command "/focusframe hidewhendead" so that it respects Saved Variables.
Restored dependency on the standard Interface option "Show Enemy Cast Bar".
(which I removed hastily on version 2.3.4 .)
Version 2.3.4
Added slash command "/focusframe hidewhendead" to toggle the new function introduced on 2.3.3 .
Suports WoW patch 2.4 PTR.
Version 2.3.3
Added additional condition so that FocusFrame will be hidden only when focused target is dead AND is enemey.
Version 2.3.2
FocusFrame will be hide when focused target is dead.(Finally!)
Added warning message for when too big scale argument is passed for /focusframe scale command.
Added warning message for when user tried to change frame scale in combat.
Version 2.3.1
Fixed broken MobHealth support.
Version 2.3.0 (<num> -- which changes size of FocusFrame.
Version 1.1
Fixed broken initialization. FocusFrame window is now really displayed.
Version 1.0
First release. But initialization was broken.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...
- +0
- Thumbs Down
- Thumbs Up
Synath saidwith the new version I get the "interface failed because of Addon" and it freezes me at looting. anyone have fix suggestions?
- +0
- Thumbs Down
- Thumbs Up
majinh saidI can't get a cast bar under the focus frame when using Quartz or the WoW default cast bars.
I read the previous posts but couldn't figure it out -- is FocusFrame incompatible with Quartz?
- +0
- Thumbs Down
- Thumbs Up
Protector saidQuartz is currently broken. Just need to wait for a update to quartz
Focus works fine.
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidAbout my other project BindPad;
BindPad is an addon to make KeyBindings for spells, items, and macros.
You no longer need actionbar slots just to make Key bindings for your macores etc.
BindPad project page was on Curse until recently but it had mysteriously disappeared.
I think Curse Web system is simply broken.
So please use WoWInterface to get BindPad.
http://www.wowinterface.com/downloads/info6385
I suggest to use http://www.wowinterface.com for everyone for other addons too.
Curse is changing web design too much, and always buggy, and always slow.
wowinterface is much better AddOn site; it is faster to load, faster to download, better looking, and reliable.
FocusFrame can be found on WoWInterface too.
http://www.wowinterface.com/downloads/info6463
- +0
- Thumbs Down
- Thumbs Up
Isler saidlocalization file for zhCN & zhTW:
if GetLocale() == "zhCN" then
FOCUSFRAME_TITLE = "\231\132\166\231\130\185\231\155\174\230\160\135"
FOCUSFRAME_DRAG = "\230\140\137\228\189\143\233\188\160\230\160\135\229\183\166\233\148\174\230\139\150\229\138\168\230\157\165\231\167\187\229\138\168\230\161\134\228\189\147"
FOCUSFRAME_DRAG_LOCKED = "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\138\168)"
elseif GetLocale() == "zhTW" then
FOCUSFRAME_TITLE = "\231\132\166\233\187\158\231\155\174\230\168\153"
FOCUSFRAME_DRAG = "\230\140\137\228\189\143\230\187\145\233\188\160\229\183\166\233\141\181\230\139\150\229\139\149\228\190\134\231\167\187\229\139\149\230\161\134\233\171\148"
FOCUSFRAME_DRAG_LOCKED = "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\139\149)"
end
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidThanks for translation. But your FOCUSFRAME_DRAG_LOCKED is mistranslation.
With FOCUSFRAME_DRAG_LOCKED = "Use /focusframe unlock to move.", this tooltip text is explaining what command you need to use. That is "/focusframe unlock" command; so you shouldn't translate this keyword "unlock" into chinese.
I mean "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\139\149)", or something like this.
Do you have better idea?
- +0
- Thumbs Down
- Thumbs Up
Isler saidYell,sorry for the mistake.
- +0
- Thumbs Down
- Thumbs Up
Capsian saidCommand line option hidewhendead does not respect saved variable.
It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.
Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..
It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.
Also, scaling the FocusFrame requires a reload of the GUI.
Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidThanks for great report, Capsian!
>>Command line option hidewhendead does not respect saved variable.
Oh! No. Noone else noticed until now?
>> It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.
I'm working on it and next version will come soon.
>>Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..
>>It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.
FocusFrameSpellBar will be toggled bia the standard interface options in the next version.
About TargetofFocusFrame, someone may need TargetofFocus while they set the standard interface option off.
For now, I don't change anything about TargetofFocusFrame until someone discovers good reason to do so.
>>Also, scaling the FocusFrame requires a reload of the GUI.
I cannot reproduce this problem.
>>Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.
??? How to see this? Hot to fix??
- +0
- Thumbs Down
- Thumbs Up
Capsian saidYou're welcome.
>>Command line option hidewhendead does not respect saved variable.
>>>>Oh! No. Noone else noticed until now?
>> It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.
>>>>I'm working on it and next version will come soon.
Great.
>>Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..
>>It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.
>>>>FocusFrameSpellBar will be toggled bia the standard interface options in the next version.
About TargetofFocusFrame, someone may need TargetofFocus while they set the standard interface option off.
For now, I don't change anything about TargetofFocusFrame until someone discovers good reason to do so.
This is fine. To be consistant I would bind the visibility to of the TargetofFocusFrame to the standard options as well.
>>Also, scaling the FocusFrame requires a reload of the GUI.
>>>>I cannot reproduce this problem.
Scale the window and it becomes disfigured (at least on my machine). Reloading the UI clears the problem.
>>Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.
>>>>??? How to see this? Hot to fix??
Give yourself any number of buffs (which contain a cooldown). Focus on yourself. Target / untarget yourself repeatedly and you will see it flicker. The debuffs are initially set to 100% then decrease to their actual cooldown after a single frame.
This also occurs with the mana/hp bars. For a single frame when they are shown they appear as 100% then quickly move to their actual value (if its below 100%).
To help reproduce these quickly target/untarget yourself while you are focused.
- +0
- Thumbs Down
- Thumbs Up
Draemon saidI don't mind using 2.3.3, however the toggle option of showing/hiding focus target when dead is something I like, and don't want to have to keep using 2.3.3 if future updates come out.
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidOh, I just removed dependence to standard Interface option "Show Enemy Cast Bar" in 2.3.4 .
Cast bar of FocusFrame used to be disabled when "Show Enemy Cast Bar" was off (from version 2.0 to version 2.3.3.)
Do you want to restore this? Try using older version 2.3.3, and tell me how did you feel.
- +0
- Thumbs Down
- Thumbs Up
Draemon saidIs there any possibility of making the cast bar optional? Adding a "/" command to enable/disable it? Or a line of code I can remove so that it does not appear? I use Quartz cast bars and this addition to an already perfect mod is conflicting with it =/
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidVersion 2.3.4
Added slash comand "/focusframe hidewhendead" to toggle the new function introduced on 2.3.3 .
Suports WoW patch 2.4 PTR.
- +0
- Thumbs Down
- Thumbs Up
beest75 saidok this was a swell addon, but i can't get it to work on my new pc. maybe the vista is the reason? when i try and extract the files into addons folder it keeps saying "such and such folder already exsists? i have no idea how to get this to work.
- +0
- Thumbs Down
- Thumbs Up
Tageshi saidThis is not where you ask about how to use your OS....
- +0
- Thumbs Down
- Thumbs Up
zxp024 saidmany dissussions about the "dead" focus,and thanks for the change of the add on.
it seems some user don't want it to be disapper,no matter the focus is dead or alive.
but i still think it is useless when the focus "monster enemy" is dead.
well,maybe a slash command is realy needed.eg.the focus is a player(partner or outdoors pvp),the focus is still on,if the focus is a monster,and is dead,disapper!
so,slash command to turn this "disapper" option on/off is needed.
thanks again for tageshi's hard work,i really like this addon,and we all want it to be better.
- +0
- Thumbs Down
- Thumbs Up
Lombra saidI have to agree. I always want to know if I have a focus or not, whether it's dead or not. That being said, I love this addon as well. I really don't see why there isn't a focus frame like this in the default UI.
- +1
- Thumbs Down
- Thumbs Up
Tageshi saidPlease try this version if you are troubled with new behavior of version 2.3.2 .
Version 2.3.3
Added additional condition so that FocusFrame will be hidden only when focused target is dead AND is enemey.
- +0
- Thumbs Down
- Thumbs Up
JMHammer saidWhat about mobs like the ones in the Scholomance which "die" and then pop back up about 20 seconds later?
Sorry to continue pestering you about this. It's just that, for me, I want FocusFrame to show my Focus all the time. I don't care what the status of my Focus is (alive, dead, crowd-controlled, in combat, out of combat, dancing...), I want FocusFrame to show it for as long as it continues to be my focus. This new behavior where FocusFrame won't display a focus if that focus is a dead enemy is, to me, counter-intuitive.
One of the things I have liked most about FocusFrame is that it doesn't DO anything, it simply displays the current focus in a style which is as much a duplicate of the default target frame as possible. However, a focus is NOT a target so this attempt to emulate the target frame is going too far. For example: If an enemy target dies, the target frame is cleared; but if an enemy focus dies, the focus is NOT cleared. Therefore, I don't see why the FocusFrame frame should be cleared on focus death, because the focus itself is NOT cleared on focus death.
I won't post about this again, but I do hope I have made my point regarding the fundamental difference between a target death and a focus death.
Thank you again for one of the truly essential addons.