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FocusFrame

  下载Curse客户端

Last Update: March 30, 2008 (5 months ago)
类别: Unit Frames
Tags: focus, frame, and unit
插件作者 Tageshi
Current Version: FocusFrame 2.3.6
(for World of Warcraft 2.4.0)
Downloads Today: 547
总下载: 156,939
收藏夹: 451
Comments: 80
  • 关于 FocusFrame
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  • 下载 (14)
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  • July 27, 2008, 08:46AM (1 month 之前)

    with the new version I get the "interface failed because of Addon" and it freezes me at looting. anyone have fix suggestions?

  • July 17, 2008, 03:52PM (1 month, 1 week 之前)

    I can't get a cast bar under the focus frame when using Quartz or the WoW default cast bars.
    I read the previous posts but couldn't figure it out -- is FocusFrame incompatible with Quartz?

  • July 28, 2008, 12:48AM (1 month 之前)

    Quartz is currently broken. Just need to wait for a update to quartz

    Focus works fine.

  • July 6, 2008, 08:39AM (1 month, 3 weeks 之前)

    About my other project BindPad;
    BindPad is an addon to make KeyBindings for spells, items, and macros.
    You no longer need actionbar slots just to make Key bindings for your macores etc.

    BindPad project page was on Curse until recently but it had mysteriously disappeared.
    I think Curse Web system is simply broken.

    So please use WoWInterface to get BindPad.
    http://www.wowinterface.com/downloads/info6385

    I suggest to use http://www.wowinterface.com for everyone for other addons too.
    Curse is changing web design too much, and always buggy, and always slow.
    wowinterface is much better AddOn site; it is faster to load, faster to download, better looking, and reliable.

    FocusFrame can be found on WoWInterface too.
    http://www.wowinterface.com/downloads/info6463

  • April 10, 2008, 05:05AM (4 months, 2 weeks 之前)

    localization file for zhCN & zhTW:

    if GetLocale() == "zhCN" then
    FOCUSFRAME_TITLE = "\231\132\166\231\130\185\231\155\174\230\160\135"
    FOCUSFRAME_DRAG = "\230\140\137\228\189\143\233\188\160\230\160\135\229\183\166\233\148\174\230\139\150\229\138\168\230\157\165\231\167\187\229\138\168\230\161\134\228\189\147"
    FOCUSFRAME_DRAG_LOCKED = "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\138\168)"
    elseif GetLocale() == "zhTW" then
    FOCUSFRAME_TITLE = "\231\132\166\233\187\158\231\155\174\230\168\153"
    FOCUSFRAME_DRAG = "\230\140\137\228\189\143\230\187\145\233\188\160\229\183\166\233\141\181\230\139\150\229\139\149\228\190\134\231\167\187\229\139\149\230\161\134\233\171\148"
    FOCUSFRAME_DRAG_LOCKED = "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\139\149)"
    end

  • April 11, 2008, 06:23PM (4 months, 2 weeks 之前)

    Thanks for translation. But your FOCUSFRAME_DRAG_LOCKED is mistranslation.
    With FOCUSFRAME_DRAG_LOCKED = "Use /focusframe unlock to move.", this tooltip text is explaining what command you need to use. That is "/focusframe unlock" command; so you shouldn't translate this keyword "unlock" into chinese.
    I mean "\228\189\191\231\148\168 /focusframe unlock (\231\167\187\229\139\149)", or something like this.
    Do you have better idea?

  • April 12, 2008, 11:45AM (4 months, 2 weeks 之前)

    Yell,sorry for the mistake.

  • March 22, 2008, 12:39AM (5 months, 1 week 之前)

    Command line option hidewhendead does not respect saved variable.

    It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.

    Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..

    It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.

    Also, scaling the FocusFrame requires a reload of the GUI.

    Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.

  • March 22, 2008, 07:28AM (5 months, 1 week 之前)

    Thanks for great report, Capsian!

    >>Command line option hidewhendead does not respect saved variable.
    Oh! No. Noone else noticed until now?

    >> It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.

    I'm working on it and next version will come soon.

    >>Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..

    >>It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.

    FocusFrameSpellBar will be toggled bia the standard interface options in the next version.
    About TargetofFocusFrame, someone may need TargetofFocus while they set the standard interface option off.
    For now, I don't change anything about TargetofFocusFrame until someone discovers good reason to do so.

    >>Also, scaling the FocusFrame requires a reload of the GUI.
    I cannot reproduce this problem.

    >>Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.
    ??? How to see this? Hot to fix??

  • March 24, 2008, 08:39AM (5 months 之前)

    You're welcome.

    >>Command line option hidewhendead does not respect saved variable.
    >>>>Oh! No. Noone else noticed until now?

    >> It seems that the FocusFrame_HideWhenDead function is initialized prior to the variables being loaded. The fix is rather is to call this function as a result of the VARIABLES_LOADED event, rather than the OnLoad callback of the FocusFrame.

    >>>>I'm working on it and next version will come soon.

    Great.

    >>Also, it would be nice if it were possible to toggle the visiblity of the TargetofFocusFrame, FocusFrameSpellBar, etc..

    >>It would make sense to have the visibility of these frame respect the options in the standard Interface options. Otherwise, adding individual slash commands for each of these.

    >>>>FocusFrameSpellBar will be toggled bia the standard interface options in the next version.
    About TargetofFocusFrame, someone may need TargetofFocus while they set the standard interface option off.
    For now, I don't change anything about TargetofFocusFrame until someone discovers good reason to do so.

    This is fine. To be consistant I would bind the visibility to of the TargetofFocusFrame to the standard options as well.

    >>Also, scaling the FocusFrame requires a reload of the GUI.
    >>>>I cannot reproduce this problem.

    Scale the window and it becomes disfigured (at least on my machine). Reloading the UI clears the problem.

    >>Also, when TargetofFocus changes the player buff cooldowns referesh themselves causing them to flash.
    >>>>??? How to see this? Hot to fix??

    Give yourself any number of buffs (which contain a cooldown). Focus on yourself. Target / untarget yourself repeatedly and you will see it flicker. The debuffs are initially set to 100% then decrease to their actual cooldown after a single frame.

    This also occurs with the mana/hp bars. For a single frame when they are shown they appear as 100% then quickly move to their actual value (if its below 100%).

    To help reproduce these quickly target/untarget yourself while you are focused.

  • Feb. 25, 2008, 06:52AM (6 months 之前)

    I don't mind using 2.3.3, however the toggle option of showing/hiding focus target when dead is something I like, and don't want to have to keep using 2.3.3 if future updates come out.

  • Feb. 24, 2008, 03:26PM (6 months 之前)

    Oh, I just removed dependence to standard Interface option "Show Enemy Cast Bar" in 2.3.4 .

    Cast bar of FocusFrame used to be disabled when "Show Enemy Cast Bar" was off (from version 2.0 to version 2.3.3.)

    Do you want to restore this? Try using older version 2.3.3, and tell me how did you feel.

  • Feb. 24, 2008, 12:27PM (6 months 之前)

    Is there any possibility of making the cast bar optional? Adding a "/" command to enable/disable it? Or a line of code I can remove so that it does not appear? I use Quartz cast bars and this addition to an already perfect mod is conflicting with it =/

  • Feb. 18, 2008, 05:35PM (6 months, 1 week 之前)

    Version 2.3.4
    Added slash comand "/focusframe hidewhendead" to toggle the new function introduced on 2.3.3 .
    Suports WoW patch 2.4 PTR.

  • Feb. 15, 2008, 07:56PM (6 months, 2 weeks 之前)

    ok this was a swell addon, but i can't get it to work on my new pc. maybe the vista is the reason? when i try and extract the files into addons folder it keeps saying "such and such folder already exsists? i have no idea how to get this to work.

  • Feb. 18, 2008, 05:37PM (6 months, 1 week 之前)

    This is not where you ask about how to use your OS....

  • Jan. 29, 2008, 05:25AM (7 months 之前)

    many dissussions about the "dead" focus,and thanks for the change of the add on.
    it seems some user don't want it to be disapper,no matter the focus is dead or alive.
    but i still think it is useless when the focus "monster enemy" is dead.
    well,maybe a slash command is realy needed.eg.the focus is a player(partner or outdoors pvp),the focus is still on,if the focus is a monster,and is dead,disapper!
    so,slash command to turn this "disapper" option on/off is needed.
    thanks again for tageshi's hard work,i really like this addon,and we all want it to be better.

  • Jan. 26, 2008, 03:28PM (7 months 之前)

    I have to agree. I always want to know if I have a focus or not, whether it's dead or not. That being said, I love this addon as well. I really don't see why there isn't a focus frame like this in the default UI.

  • Jan. 26, 2008, 04:47AM (7 months 之前)

    Please try this version if you are troubled with new behavior of version 2.3.2 .

    Version 2.3.3
    Added additional condition so that FocusFrame will be hidden only when focused target is dead AND is enemey.

  • Jan. 26, 2008, 02:35PM (7 months 之前)

    What about mobs like the ones in the Scholomance which "die" and then pop back up about 20 seconds later?

    Sorry to continue pestering you about this. It's just that, for me, I want FocusFrame to show my Focus all the time. I don't care what the status of my Focus is (alive, dead, crowd-controlled, in combat, out of combat, dancing...), I want FocusFrame to show it for as long as it continues to be my focus. This new behavior where FocusFrame won't display a focus if that focus is a dead enemy is, to me, counter-intuitive.

    One of the things I have liked most about FocusFrame is that it doesn't DO anything, it simply displays the current focus in a style which is as much a duplicate of the default target frame as possible. However, a focus is NOT a target so this attempt to emulate the target frame is going too far. For example: If an enemy target dies, the target frame is cleared; but if an enemy focus dies, the focus is NOT cleared. Therefore, I don't see why the FocusFrame frame should be cleared on focus death, because the focus itself is NOT cleared on focus death.

    I won't post about this again, but I do hope I have made my point regarding the fundamental difference between a target death and a focus death.

    Thank you again for one of the truly essential addons.

 
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